Nelosart

Freelance illustrator

Concept artist and illustrator specialized in characters and environments. I like to work with fantasy and scifi themes.If you'd like to work with me, you can send me an email or discord message

Commission Status: Open
Queue: Trello


Nelosart

Freelance illustrator

Concept artist and illustrator specialized in characters and environments. I like to work with fantasy and scifi themes.If you'd like to work with me, you can send me an email or discord message

Commission Status: Open
Queue: Trello

Niji is a corgi. "Corgi", or rabbit, or cat, or kubrow, or worm. Full name is Nijilio, from Nihilism. It was meant to be Nihilistic Dog, but turned into a joke. The OG:


Nelosart

Freelance illustrator

Concept artist and illustrator specialized in characters and environments. I like to work with fantasy and scifi themes.If you'd like to work with me, you can send me an email or discord message

Commission Status: Open
Queue: Trello

Game Projects

Appeasement


Assets and animation done for a game jam.Can be played at Appeasement on Itch.io

Character Designs


Human/Humanoid

Anthropomorphic/Furries/Fantasy Races

Creatures/Monsters

Cartoon/Heavily stylized characters


Commission Status: Open. Queue: Trello. Payment Methods: PayPal, Ko-fi, Payoneer and Binance.

Prices vary depending on complexity, it might cost more or less depending on the project, but I can also adjust to a budget within reason.
-Things that can raise the price: elaborated backgrounds like cities, cluttered rooms, detailed forests or flowery fields, detailed architecture, cars in full view, mechs, many wings/arms, complex robotic parts, detailed armor, characters with a lot of spots and colors or that require to follow strict guidelines with spots/stripes, private commissions.
-Things that may cost less: corgis (real dog :v), cartoony characters without many details, simple shaped characters like pikachu/DnD pets.

All include: 5 free revisions up to the lineart/flat color phase. Work in progress updates and feedback sessions. 1-4 sketch ideas if necessary.

Payment Methods: PayPal, Ko-fi, Payoneer and Binance.


Painting

Highly detailed character painting, with or without a background.Delivery time: 2 weeks to 6 weeks or more depending on the details.

CutStarting Rate
Bust$80
Half Body$120
Full body$250
Background/Landscape$100

Flat Color

Lineart with high detail and flat colors with no or very minimal shading, with or without a background.Delivery time: 1 week to 3 weeks or more depending on the details.

CutStarting Rate
Half Body$65
Full body$90
Background$35

Character design/Reference Sheet

Flat color character design sheet with or without accessories, description and color swatch. I work with text descriptions.Delivery time: 1 week to 4 weeks or more depending on the details.

TypeStarting Rate
Simple. 1 full body, description and color swatch.$90
Double. 2 full body, description and color swatch.$180
Full. 2 full body, 2 bust or accesories, description and color swatch$250
Sheet with other detailsAsk first

Concept Art/Game art

Style and file formats following the requirements of the project.

TypeStarting Rate
Weapon/Prop concept art for personal use$50
Game assets, game concept artAsk first, based on what the project needs.

Terms of Service

-Pieces done are for personal use only, commercial rights requires previous agreement. **Game assets already include commercial rights.-I reserve the right to decline or cancel (with previous notification) any commission request.-I reserve the right to post and distribute the commissions in my portfolios and sites, if it is required for it to be private it must be discussed beforehand.-Save the commission received on your device. I can't guarantee I'll keep the files longer than 1 year.-Payments: upfront. It can be fully upfront or in parts with at least 30% upfront, requires previous agreemen with the client.-Refunds: If the client cancels a commission that's started but progress is on early stages (sketch, flats), I keep 30% of the total as a kill fee. If progress of the commission is more than 50% (rough shading), there are no refunds. In the case a commission is not started and I cancel the commission, the amount paid will be refunded fully. Any other case will be discussed with the client.-I DON'T allow any of my works to be used to train AI, cryptoprojects of any kind, hate campaigns or messages.I work with: furry, humans, humanoids, monsters, beasts, animalistic, real animals, mechas, cars/vehicles (real, scifi, fantasy), backgrounds/landscapes, weaponry/armor (real or imaginary), fanart, text descriptions, slight gore, cartoon/videogamey violence.I don't work with: AI references, hate messages and political themes. If you send me generated references I'll decline the commission or ask you to provide a text brief. I understand finding references is difficult and places like pinterest are full of AI, but generated OCs/Adopts or "redraw this ai image" are instantly declined.

Process

  1. SKETCH/IDEATION: I'll provide 1 to 4 rough sketches following the brief/references. This is the best time to provide feedback and make changes. More sketches can be provided, mixing previous ideas or based on new information.

  2. LINEART/FLAT COLOR: once a sketch has been selected, I'll provide a clean sketch and/or clean linearts with flat color. This is the best time to provide feedback on the colors.

  3. ROUGH SHADE: if the type of render is a painting, I'll provide rough shading, this is the best time to talk about the mood/time of day if not stated previously. No big revisions allowed for free, but small revisions are ok.

  4. RENDERING: the painting will be cleaned and polished to the best possible. At this stage is difficult to make big changes.

Swarm Uncontrol


Game Screenshots

Personal project for a game jam.I did the coding, animation and ui/art. Challenge was to include something related to "Feedback Loop".Tools used:-Unity
-Clip studio paint for art assets and animations
While it doesn't have music, is fully playable on PC and browserSwarm Uncontrol on Itch.ioIt is a mix of old games like brick breaker and pong. You have to as kill as many "ticks" as you can to protect your ship from being infested and destroyed.

GROMP


Concepts for a game called GROMP, where you voice control a little robot and help them understand what emotions are while traveling through a world inspired by technology.Gpu World is hot, because managing graphics generates heat, the inspiration was a factory/oven. I used a simple 3d model made in blender and painted over.Hub Desktop, inspired by the "desktop" of PCs, is where GROMPs live, is a bit overrun by plants but is a quiet place.Cooling System, this one is inspired by fans and all the fancy water cooling for GPUs and of course, vents and fridges.Mod backpacks allow GROMP to use different abilities depending on the emotion/color. The backpack is meant to be plugged.Angry Subject, GROMPs learn from emotions, but also can help the people "digitized" in this world to learn manage them. This guy is angry and goes stomping everywhere, so I used big angular shapes to reflect that.

Pizza Kidd - Characters


Pizza Kidd - Enemies


Concepts for a game called Pizza Kidd. A pixel art game with dope music, inspired by old-school beat em up.
Pizza Kidd Steam page
My task was the redesign and clean some characters made by C. Venuto, and create movements.These are the main characters

Pizza Kidd - Enemies


Concepts for a game called Pizza Kidd. A pixel art game with dope music, inspired by old-school beat em up.
Pizza Kidd Steam page
My task was the redesign and clean some characters made by C. Venuto, and create movements.These are the enemies players will be able to use sick moves on

Deep Cleanse


Done for a game jam in 2025.Game initially was going to be a tactical card game, but the game loop was too complicated to execute during the jam. I was in charge of some of the card assets and designing the logo/capsule.

Java Lift


Game assets and concepts done for JavaLift on Itch.io
Developed by J I N J J A.

Life Coach


Game assets done for a 2025 game jam.I was in charge of the art, UI, logo and character design. I had free range to do what I wanted with the art, so went for a style that was rather simpler to add more variety. I took into consideration there were going to be other artists, so in part the simplified style is so others could also pick it up.Game is playable atLife Coach on Itch.ioIts a card game taking inspiration from Balatro. You have to play your "tip" cards right in order to help the client to get better.


Weapon and Prop Concept Art

More concepts at Nelosart Artstation


Station designs for the game JavaLift, developed by JINJJA

Personal work. Weapon design inspired by Warframe.

Commission work. Molten Roar, a somewhat simple sword with a dragon guard, when held too close you can almost hear a growl. In the right hands, it releases its true power.

Commission work. Nurgle sword, a regular sword infected by disease.

Commission work.
PolAris, two axes that can magically fuse into a better, stronger axe.
Empyreous is made up of multiple weapons, none that can be used by regular people.

Commission work. Scimitars of Eilistraee, crescent moon scimitars, whistling with every swing.

Commission work. A car that has lived through the apocalypse.

21


Personal Project. 2022.21 is a story about a crazy girl, sentenced to live up to 21. The AI overlords control everything, and everyone works as intended... and those who don't, are simply limited to live a fixed amount of years.
Her problem: she sees monsters everywhere, she knows they aren't real but can't stop listening to their words.